This Intellectual output will present educational content in the gamified web environment – to respond to XXI century temporary students and teachers needs and to be accessible at any time and any place, as well reducing any printing and content updates costs. Gamified environment will be multilingual and will have possibility to include extra languages after the project end.
Elements of game design, such competition, cooperation, choice and feedback can help engage students. There are different ways to approach the idea of adding game elements (gamification) into the training course. Sheldon project will embed game structures within the actual design of Smart Intervention Model course.